#ifndef BALLMDL_H
#define BALLMDL_H

#include "bhvr.h"

class SBallModel : public SBehavior
{
    Q_OBJECT
private:

protected:
    virtual void bounceEvent(bool collide, SBounceEdges &edges);

public:
    explicit SBallModel(int initSize, QRect bounds);

    float r;
    bool doBounce;

    virtual void Integrate(float dt);

signals:

public slots:

};

#endif // BALLMDL_H
